Elves have the strongest defense while staying in forests with the best ranged non-magical attacks in the game. Being lawful, the loyalists fight best during the day with better than average ability to fight in the open thanks to their mounted units.Įffectively elves and a few notable allies, this faction is one of the most popular as the tutorial and starter campaign uses mainly their units. Your mainline human faction, the loyalists sport a wide range of units and are very capable. GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.Excellent language support – 35 different languages currently available.Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.'Fog of war' feature available for a true test of generalship.Hundreds of campaign scenarios available for download via a simple in-game procedure.Scores of different custom-designed maps, and unlimited random maps.Several multi-player options available, including internet play.Experienced units gain powerful new abilities as they advance.Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.Build up a formidable fighting force, starting from a single leader and a small amount of gold.There are 2 Drake Campaigns currently that I'm interested in working to mainline, Burning Souls & Wings of Victory. Those are the sort of things I feel I can handle, and I think the story is at least good enough, so I’m interested in mainlining these campaigns. My take on BS is that it needs some plot fixing, and WoV needs gameplay for 5-6 scenarios. My opinion is there are lore issues with AH, and characterization issues with BW, and me doing any sort of significant rewrite with them is not an option that I’m interested in doing. Wings of Victory (1.10) -5 to 25 YW? - How the drakes came from Morogor to the Great ContinentĪn epic quest is what I think would be best to mainline Both could possibly be reworked into a small story sort of campaign like Liberty or An Orcish Incursion, but I prefer to avoid doing that.Īshen Hearts (1.14) 673 YW - Drakes in the Heartfang Mountains fighting off dwarvesīrave Wings (1.12) 237 YW - Takes place on the Shimmering Isle and surrounding areaīurning Souls (1.10) 871 YW - Takes place on Bilheld and surrounding area SoaDO isn’t much of a SoaDO, TSS doesn’t have the Drakes on their own enough for my tastes. I feel these both need story and dialog overhaul. Some drakes have to recover the flaming sword, which was stolen again The Stolen Sword (1.10) 626 YW (DW) + 1-10 years? Biheld and surrounding area. Story of a Drake Outcast (1.10) ? YW - Drakes in the north in alliance with dwarves until it is broken. I’d prefer to mainline a drake campaign that takes place on/around the Great Continent. I’m not interested in the above as they are significantly unfinished or outside BfW’s world.Ī Firey Birth (1.14) - Explains how the drakes first evolved and got to the islandĬhildren of Dragons (1.12) - Living underground and then moved to the islandįlight to Freedom (1.14) - Malakar’s escape from slavery Story About Drakes (1.10) - Alt timeline where you kill Haldric before he makes it to Wesnoth. The Flight of Drakes (1.12) - Drake King Klandar & the crown of light On Crimson Wings (1.4) - Incomplete, 5 of 13 scenarios, unreviewed Unknown/ Outside BfW Universe/Alt-Timeline The campaigns are grouped into sections based on where the action takes place. My Investigation of the Existing UMC Options for Mainliningġ2 campaigns total on 1.2-1.14 servers - 2 single scenario campaigns not considered hereĬampaign are listed with latest version of BfW available on and Year Wesnoth that it takes place if applicable.
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