Ores, Blocks, Torches, Ropes, Empty Bullets, and coins Metal bars, herbs and seeds, and most crafting materials Treasure Bags, boss-summoning items, Dyes, Fish catches and Gold CrittersĬritters, Mechanisms, Fruits, and rare crafting materials (Such as the Unicorn Horn)Ĭrates, Life and Mana Crystals, Life Fruit, and Food and drink potions Quest fish, Tombstones, Herb Bags and Can Of Worms Weapons, tools, armor, accessories, furniture, and one-time consumables (eg. The total number of researched items required varies by the item type: Research counters are tied to characters, meaning that new characters will have to research items again. Highlighting an item in the inventory, or placing it into the empty space in the Research Menu, displays a counter of how many more of that item will be required to complete its research. To duplicate an item, it must first be "researched" a certain number of times, which destroys the item in the process. The search bar also has a button at the end of it to clear any text inside it. When searching for an item, if a category tab is open, it will only search through items in that category. The search bar lets players search for specific items. Clicking a category tab shows only items of that type clicking the same category tab again deselects it. The menu has eleven tabs, each for a different item category ( Weapons, Armor, Vanity, Blocks, Furniture, Accessories, Equipment, Consumables, Tools, Materials, Miscellaneous). This menu allows the player to instantly duplicate any previously researched item indefinitely. The Power Menu contains seven different functions: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty. Its interface replaces the crafting menu when opened. The Power Menu can be accessed via the toggle button located under the main inventory slots, above the crafting menu. Journey Mode offers players access to the Power Menu, which is used to adjust the game experience.Enemies are half as difficult by default, and their difficulty can be changed during gameplay using the Enemy Difficulty Slider.
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